If the character stays out of fire, the character can recover.
When the character has taken damage, the edges of the screen glow red and the character's heartbeat increases. Using cover helps the player avoid enemy fire or recover health after taking significant damage, as there are no armor or health powerups. Ī character can be positioned in one of three stances – standing, crouching, or prone – with each affecting the character's rate of movement, accuracy, and stealth. Players can also find weapons with additional attachments, including guns equipped with rifle grenades, telescopic sights, and bayonets. Weapons and ammo from fallen foes or friendlies can be picked up to replace weapons in a player's arsenal. The player gains access to these over the course of the game, but may only carry up to two weapons in addition to hand grenades. The game features a variety of different weapons and technology from World War II.
When playing the Wii version of the game, the Wii Remote and Nunchuk is used to aim at enemies with motion controls. They help during the game's missions by providing cover fire, shooting down enemies, and clearing rooms for entry. Players fight alongside AI-controlled teammates. World at War features more mature themes than previous Call of Duty installments and is open-ended, giving the player multiple ways to complete objectives, but otherwise generally plays like previous iterations of the franchise. It also marked the beginning of the Black Ops sub-series, as characters from World at War were carried over into its sequel, Call of Duty: Black Ops (2010). It became one of the best-selling titles of 2008, selling 3 million copies in the United States within the first two months of its release. World at War received positive reviews from critics, with praise directed at its intensity and violent nature, though it received criticism for its lack of innovation. Treyarch utilized the engine to make more parts of certain environments destructible and introduce limb dismemberment and realistic burns to character models. The game is based on an enhanced version of Infinity Ward's IW engine, with increased development on audio and visual effects. Additionally, World at War marked the debut of the cooperative Zombies mode, which became a mainstay in Treyarch's subsequent Call of Duty games.ĭevelopment for World at War took two years and began after the release of Treyarch's previous entry in the series, Call of Duty 3, which was also set during World War II. The multiplayer component retains several key features from Call of Duty 4: Modern Warfare (2007), such as the leveling, perk, and "killstreak" systems. Miller and Soviet Red Army Private Dimitri Petrenko. The campaign focuses on the Pacific and Eastern Front theaters of World War II its story is told primarily from the perspectives of US Marine Raider Private C. Other games under the World at War title were published for the Nintendo DS and PlayStation 2, featuring different storylines and missions. The game was announced by Activision in June 2008 and was released in November 2008, for PlayStation 3, Windows, Xbox 360, and Wii. It is the fifth main installment of the Call of Duty series and is the fourth entry in the series to be set during World War II. Call of Duty: World at War is a 2008 first-person shooter game developed by Treyarch and published by Activision.